In Heaven and Nines, players take turn being the banker. The banker must first announce the betting ďlimit,Ē then the other players place bets not to exceed the limit. The banker must cover all playersí bets. The banker then rolls two dice. If the banker rolls a pair of 6s, Heaven, or a 5-4 combo, Nines, they win. Should they roll a 5-1 combo, called Red Mallet Six, or a 2-1 combo, called Final Three, they lose. All other combinations are listed below.
If the banker rolls any of the other combinations, then the dice are passed to the next player to left. That player must then try to beat the bankerís roll, but also must roll in the same category as the banker (Civil or Military). If a player's roll ranks higher than the bankers, they win, otherwise, the banker wins.
|6-1||Long Leg Seven||2-1||Final Three|
|5-1||Red Mallet Six|| || |
Example: The banker rolls a pair of threes, Long Threes, in the Civil column. You roll the dice next and get a 6-2 combo, Eights. Since it is in the Military column, you must reroll until you get something in the civil column. You roll again and get a 3-1 combo, Harmony. Since this is higher up the Long Threes, you beat the banker.